As the net has evolved, what seems new is actually REALLY old. We'll discuss the forgotten forefathers of 'World of Warcraft', 'Second Life' and 'Mob Wars' -- BBS door games, MUDs and MUSHes.
Many concepts and technologies being explored currently via the web were much more fully developed in the past in the land of telnet. A lot was lost in the transition. (I still miss the sheer programmatic power of LPC!)
For back in 1989, user-generated content was king! And 300 baud was enough for anyone with a phone line...
Social Networking Games have seen massive growth in 2009 year with the advent of games like Farmville, Mafia Wars and others though sites like facebook and myspace.
This new frontier in game development offers unique needs and requirements unlike conventional game development. I'll be discussing several points:
- Key traits of social networking games
- Business revenue model
- Backend development technology
Join Scott Schwertly, CEO of Ethos3 Communications, for an engaging look at how you can be sexy, fiery, and savage with your next presentation just like Bruce Lee. The session will cover tips, tricks, and hacks on how you can build, design, and deliver better presentations.
At the end of 2008 there were almost 187 million websites in the world. That means, if your site is an "one in a million" experience, there's 187 other sites that are just as unforgettable. It's time for us to re-think UX and develop new ways to engage our users on the web. This presentation will explore new ideas in creating unique interactive experiences that leave you users saying, "Whoa!"
Getting web usability right isn't easy. Until recently, user experience design and usability testing were shunned in lieu of shiny, exciting, sexy tactics. "If the technology will allow it, do it" was the mantra of the early web.
However, the study and design of usability in the physical world has been in practice for awhile. Long ago, product designers recognized the importance of designing for usability, and this practice has studied and talked about for decades.